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The
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To
my way of thinking the Push, Charge, and Death
From
Above rules were wildly underused, mainly because
the risks outweighed the benefits, which is
why
I built this monstrosity. It's a 36-level high
structure that just screams "Look out below!".
It was best to use a jumping mech but you
could actually manage to clamber around to all
but the top level (which was seven
hexes
high) with any mech above a 2-3 MP.
Its construction began with
central vertical core, made up of about ten sheets
of cardboard
glued together,
sunk into a solid base. The levels were made seperately,
then slid down over the central core and glued
in place.
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Infuriatingly
enough, thanks
to the dumb FASA rules, a mech could stand at
the
bottom, just off-terrain, and take pot-shots all
day at the mechs all the way at the top, even
with
a small laser (!!!) as long as the target was no
more than three horizontal hexes away. That's
why
most of our games using this terrain required all
mechs to stay on The Wall at all times.
Our most successful Push attack was from 22 levels
up and the unit survived. It was an Assault mech
which landed on its back, with most of the damage
being distributed to the arms and legs. He had
a
hell of a headache afterwards, though.
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