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The
Dropship
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I'd
played in several Battletech scenarios which employed
small, model dropships. As you couldn't move mechs
in and out of them they did little more than add
a small measure of ambiance to the
game. That's why I decided to build this one. It
wasn't that hard to engineer and the whole thing
sort
of
snapped together. I don't know what possessed me
to paint it this color other than I probably had
a can of bronze spray paint handy.
As you can see, it's a very sturdy, six-tiered
cardboard structure, each six standard levels
in height. Between
all of the levels were mirrored pairs of staircases/ramps
which allowed the mechs to get around.
Because it's a structure, in the Battletech sense
of the word, you could blow holes in the walls
or floor (which we'd
mark
with
a
black
hex), neatly dropping your opponent one floor down.
You could shoot at the ceiling, too, but we didn't
allow a player to target a mech's hex unless there
was line-of-sight. Due to FASA's odd Movement
rules
you could Jump a mech through a wall of the Dropship
if the Construction Factor wasn't too high. |
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The
image on the right shows an interior view of the
terrain. The single hex holes in the floor allowed
a mech to either climb, or jump, from level to level.
We also used this terrain as a standard building
which, if you think about it, makes perfect sense.
Many of our games involved opposing teams racing
to the top level for a prize. Plenty of mayhem then
ensued.
I eventually sold The Dropship to a lucky bidder
on eBay. Its where-about's currently unknown.
Pretty slick leg support, huh? |
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