Terrains
----------
The Wall
Dropship
Jumpship
Mike's Mountain
Stanfill Hill
GraphX II
Desert
The Towers
Chiron Beta Prime
Black Asteroid
Round Asteroid
Figure Eight
Volcano
Dual Level
Caves
AWOL
 

 
The Dropship

battletch dropship I'd played in several Battletech scenarios which employed small, model dropships. As you couldn't move mechs in and out of them they did little more than add a small measure of ambiance to the game. That's why I decided to build this one. It wasn't that hard to engineer and the whole thing sort of snapped together. I don't know what possessed me to paint it this color other than I probably had a can of bronze spray paint handy.

As you can see, it's a very sturdy, six-tiered cardboard structure, each six standard levels in height. Between all of the levels were mirrored pairs of staircases/ramps which allowed the mechs to get around.

Because it's a structure, in the Battletech sense of the word, you could blow holes in the walls or floor (which we'd mark with a black hex), neatly dropping your opponent one floor down. You could shoot at the ceiling, too, but we didn't allow a player to target a mech's hex unless there was line-of-sight. Due to FASA's odd Movement rules you could Jump a mech through a wall of the Dropship if the Construction Factor wasn't too high.

The image on the right shows an interior view of the terrain. The single hex holes in the floor allowed a mech to either climb, or jump, from level to level.

We also used this terrain as a standard building which, if you think about it, makes perfect sense. Many of our games involved opposing teams racing to the top level for a prize. Plenty of mayhem then ensued.

I eventually sold The Dropship to a lucky bidder on eBay. Its where-about's currently unknown.
battletech dropship
Pretty slick leg support, huh?
battletech dropship