Terrains
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The Wall
Dropship
Jumpship
Mike's Mountain
Stanfill Hill
GraphX II
Desert
The Towers
Chiron Beta Prime
Black Asteroid
Round Asteroid
Figure Eight
Volcano
Dual Level
Caves
AWOL
 

 
Mike's Mountain

battletech mountain I thought it would be cool to play inside a structure so I decided to build a hollow terrain with lots of room for mechs to move around in. The original concept was for something more like gently-rolling hills, but the height of mechs and the need to allot room for hands to move the mechs around meant a tall structure was necessary. The standard Annihilator, standing on the fifth tier, gives you a good appreciation of the Mountains forty-inch height.

As you can see, it's made of cardboard and there are ten tiers, each three standard levels tall. There are numerous level two stairs or ramps to help non-jumping mechs get around. The structure was a little more spongey than I'd counted on but it held together nicely.

This terrain had its technical problems but they were mostly due to FASA's inability to think in 3-D. By that I mean, a mech standing at the foot of the mountain could be as little as seven horizontal hexes away from its opponent standing at the top. This makes no logical sense but FASA never considered elevation differences in its weapons attacks.

Here's an interior view of the upper floors of the Mountain. The single hex holes in the floor allowed a mach to either climb, or jump, from level to level. Normally, we considered the flat, open side as being solid rock but sometimes we'd play as if it were open air.

I eventually sold The Mountain to some lucky bidder on eBay. Its where-abouts are currently unknown.
battletech mountain