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The Atlas Suit
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Remember Virtual
World? It was a company which, back in the 90s, developed
Battletech simulators. It was
wicked cool. As a gimmick they would stay open
on Christmas Day and let anyone play for free who came dressed as Santa Claus.
The first time they did this, in 1994, I built a quickie Santa
Mech suit, which you see below. |
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As
you can see it was a pretty crude design but it was
the best suit that day. The following year business
was kind of slow for me so I had time to sit down and
develop the Santa Mech,
Mark II for
the next free-for-all. This is the result:
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In case you're wondering that's a 19" color TV it's
sitting on so this thing is BIG! We had to cart it over
to Virtual
World in the back of a mini-van. |

You'll notice there's no thigh armor
because it was just technically impossible. A human's
legs come together at the
crotch and thigh armor, if I'd added it,
would have continually chafed
against itself.
The suit was created to fit me, a 5' 9" 40 regular,
and there is no room to spare inside even though the
shoulders
are over three feet across. It's made entirely
from cardboard except for a few pieces of trim
and a sacrificial basketball that became the shoulder
actuators.
My arms, generally draped in a black sweatshirt, exited
either side of the body just below the armpits. My
hands entered at the wrists of the suit where I could
then work the arms like a puppet. Although individual
finger-actuators would have been cool I neither had
the time nor the technical expertise to craft them.
The
fingers, thusly, are joined as a whole and I'm limited
to a
moderate
flexing motion. Generally, though, they just flop around. |

This is the back and you can see
where my arms exit the body just under the armpit. You
can also see the basketball/shoulder
actuators here. The pack on its back houses a computer
fan that is powered by
a large, heavy,
12v dry-cell
battery stored in the shoulder area. Yes, it's a working
heat-sink! The torso is hinged at the top, opening
like a clam, as that was the only way to get into
the suit. |

The head
was created by coating a round balloon with pa pier
mache. After cutting it to shape I coated the inside
and outsides with multiple layers of epoxy, which made
it rigid enough to glue the "armor" plate.
A sheet of one-way mirrored plastic was always planned
to mask the area inside the head but I never got around
to it.
Cardboard
wasn't always happy being shaped across an arc-ed surface
but, as you can see, there was only moderate deformation.
See next pic.
BTW, there was NO room inside the torso for rocket
launchers. |

The head tended to trap a lot of heat so I cut this hole
in the top, but only the really tall can see it. Note
the speaker. |

The speaker was attached to a toy
voice-amplifier that ran off a single 9v battery. As
you can see I simply
glued the guts of the toy to the inside of the head
and hooked up the speaker. It never worked very well
in noisy areas as 9v isn't a lot of power. |

This is the top of the shoulders,
looking into the neck. You can see the fan, and the battery
nestled in a compartment to the left.
A power switch is embedded in the right torso. The
head slipped down over the two upright lugs on either
side of the neck hole. Apart from these only the
weight of the head kept it in place. Being top-heavy,
due to the speaker, it tended to leap off the body
if I bent over too far. |

Close-up of the arm laser, which is just a hunk of PVC. |

This is the right-rear of the body showing the AC/20
detail. |

This is the left leg which has a
hidden, built-in hinge at the ankle. The sole rests
on a two inch tall grid of cardboard, like a milk crate,
as it put my ankle closer to the actual fulcrum of the
mech's
ankle.
The
inside surface of the
shin is coated in thick sheets
of foam-rubber.
This
serves
to hold
the
leg snugly in place as I walk. |

Same leg, other side. The whole suit is covered in about
ten years of dust. I knocked off most of it but an
annoying patina clung with grim tenacity. |
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Below are two links to a pair of
two Youtube videos, one of me donning the suit and
one showing it
in action. |
Donning |
In
Action |
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The following is a recollection of the best, most dramatic
Battletech game I ever witnessed.
Back in the mid-90s I was running the Battletech concession
at a local convention and decided it was time for a tournament.
The rules were
simple: Single-elimination using any legal 'mech you
chose. The terrains were small, only 13 hexes
across, but with lots of hills, trees, etc. The battles
would be fast and brutal.
The Final came down two excellent players, Gene Senter
and Josh Cohen. Josh chose a stock Orion while Gene took
an up-armored Jenner variant. Classic power vs. speed.
The battle took over an hour and, by the end, Josh had
lost both gyros and was down. Game over. All Gene had
to do was stand next to the Orion and kick it to death.
Instead, he moved his Jenner behind a level-one hill,
into the Orion's rear arc.
So here's the scene if this were a live-action movie:
The hero is down, his gyros out, there's probably even
a
fire
in
the main
console.
He
can hear his opponent laughing evilly over the comm and
watches helplessly as the Jenner calmly strolled behind
a small, protective hillock and adjusted its lasers for
the killing blow. Out of desperation the hero fires a
wild, almost impossible shot from his two rear lasers
(Yes,
two rear lasers.) and watches as the Jenner's cockpit
melted into slag.
I felt really bad for Gene but it was a fantastic ending.
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The following is the most disappointing experience I recall
as a Battletech player.
It was during another tournament, run by a fellow named
John, who was a competitor in the Dallas Battletech scene.
He
and
I did not get along, mostly because we're
both arrogant jerks. Which is okay unless you're the one
running the tournament, which he was.
His rules were simple: Pick six 'mechs whose total tonnage
does not exceed 465 tons.
I crunched the numbers and decided to go with a missile-heavy
assortment as they offered more damage potential on an
open field, which proved to be deadly accurate. The idea
was to never move the 'mechs, thus reserving heat, and
let them rain death on the opponents before they figured
out
what
was
happening.
Missiles also multiplied the possibility of head hits and
crit rolls. Four rounds of merciless destruction later
I and my partner were
in the semi-finals.
John was peeved about this.
(For the record, my partner had to attned to other business.
I played alone.)
So just before the semi-final began he asked to look at
the 'mechs I planned to use, which was the standard
assortment of missile 'mechs and a back-up King Crab. He
then left to construct the battle
map, in secret.
The terrain he assembled, just for this battle, had more
trees than I had ever seen on a battle map. This makes
sense
when
you
know
that
our
opponents,
John's pals, were using 'mechs heavily reliant
on pulse lasers.
Yes, John built the terrain to heavily favor his friends.
The battle took forever, owing to the overly-lush terrain,
but it was deemed over when one of their Penetrators crit-rolled
the ammo in my nearly untouched King Crab. I actually watched
John jump in excitement when the ammo location was called.
(Which was a good trick as John weighed well over 300 pounds.)
So, yeah, good job, John, you dishonorable slob. (I should
also mention that in another John-led tournament he let
his
friends
run illegal
'mechs and
didn't disqualify them when caught. But that's another
story.)
Thanks for reading. |
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